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Intel working on anti-cheat technology

Written by IT News on 11:52 PM

It looks like Intel is working on an anti-cheat technology, though this is only a research project at the moment and hardly ready for prime time.

The concept is simple. A chipset records all input from the keyboard and mouse at the hardware level. The game also does the same. If the two doesn’t match, then something else is pumping input into the game, and you are most probably ‘cheating’.

The general idea here being: if something tempers with input, it should be flagged. Obviously, the game will first have to support the chipset as it will have to be the one querying the hardware in order to compare the various input streams.

You can read more about it here in The Inquirer.

Personally, I can immediately see some potential issues with this setup. One main problem would be with hardware or software that reads or write to the keyboard or mouse queue. I wrote a hotkey plugin for Winamp a few years ago (Winamp KeyControl) and I can just see how this anti-cheat implementation will scream murder at every other key press.

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