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AMD collaborates with Cyberlink on optimizing applications for DirectX 11 hardware

Written by IT News on 9:19 PM

Advanced Micro Devices (AMD) and CyberLink Corp. today jointly announced their partnership to include a focus on Microsoft's DirectX 11 technology and Direct Calculating advantage of the features of AMD's latest DirectX 11-compatible graphics architecture to include. CyberLink and AMD will collaborate to accelerate some of the features found in Cyberlink applications, including video transcoding, facial recognition and auto-tagging, video editing and processing using ATI Stream technology, and 7 new Windows Compute Direct API.

"CyberLink applications are known for their intuitive experiences and optimized performance," said Alice H. Chang, CEO of CyberLink. "Go Compute our techniques can significantly increase the slope of the GPU accelerated development of our software. Mandatory PC platforms from ATI with AMD Stream technology and support for DirectX 11 is CyberLink's leading the industry by speeding up the photo and video software performance Direct Compute."

As you may already have discovered, is AMD ATI's Stream technology, the chip manufacturer's tools to help developers to step up their program with the performance of multicore processors and GPUs available in the computer. With the latest line of AMD's Radeon HD 5800-series graphics cards are the only hardware support for Microsoft DirectX 11 API, a chip maker to waste no time in promoting the functions are integrated into its latest graphics processors.

"DirectX 11, a large set of features in Windows 7, developers can optimize the use of graphics processors in many of today's computers, said Mike Ybarra, Director of Windows Product Management at Microsoft Corp." especially Compute Direct Technology allows for faster performance between the different scenarios that previously took a long time when only using the CPU. CyberLink's support for DirectSound Compute their latest applications results in improved performance in all these scenarios - something that our joint customers have asked."

DirectX 11 is not support Ray Tracing

Written by IT News on 8:02 AM

As some of you already know by now, Microsoft will introduce the DirectX 11, as its next-generation graphics API. This means that 10,1 DirectX API, is likely to achieve as a footnote in the history of Microsoft and AMD HD 3xxx and HD 4xxx will be only a series of maps to support it.

As we informed yesterday, Microsoft's DirectX 11, is set by becoming one of the main features of NVIDIA for next-generation graphics card. For that matter, it is the word NVIDIA is working hard with Microsoft, for giving us the final specifications of DirectX 11 in the final. Even more, graphics, the manufacturer will let Microsoft talk about its upcoming API in Nvision conference to be held in San Jose, California between 25 - 27 August.

It is that we'll see DirectX 11 in action and for the future of gaming and consumer Computer graphics holds in store for us. However, until that happens, some details are already emerging from them, we can tell Intel Larabee would not get rays tracking support. This is because Microsoft rasterization believes that is still the most significant way to provide images with today's computer technology. This is very unfavourable for Larabee of Intel, as he was said to be very good with tracking rays.

In Redmand company will not go the way of tracing rays for several years because it is convinced that developers will not give up the years of experience rasterization just like this.

However, the news gives NVIDIA, which is expected to come up with new GeForce composition, especially after its current cards have failed to meet the client expectations. Indeed, the company's upcoming card, codenamed RV700, slated to improve the status of AMD graphics in the market. However, NVIDIA is preparing a new high-end cards, AMD is possible reign that can not be lasting.

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