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World of Warcraft Has Peaked

Written by IT News on 5:37 PM

By: Andrei Dumitrescu, Games Editor


After some talk on the MI6 Conference to the fact that it is 800 million potential audience there MMO World of Warcraft and only managed to seize some 10 million of them, more than WoW criticism on the horizon, it is one of THQ executive Jack Sorenson, who is involved in the creation Warhammer 40000 MMO-oriented.

For Sorenson, World of Warcraft is a good game, but it could not maintain its dominant position forever. He said: "However long it takes World of Warcraft go through its cycle, there will always be people there probably will always be millions of people on it, but it would remain at that peak? And I think that I would like to see the numbers but my guess is that it may have reached its peak - but it is also big business. Who does not want that? "



In Warhammer space settings, ostensibly, he had turned into a persistent-2007 years, but few details about it have become, since then, the developers at THQ saying that they would only release details when the game hits one extended production stage. THQ President Brian Farell has revealed that the game is "probably in a couple of years, but that Sorenson believe is a very good sign that the game will receive proper and adequate period of development resources.

Sorensen said THQ World of Warcraft learns from the history of the game. One of the most important lessons is that the quality of on the first day is the most important aspect. "This is certainly one thing that the world of Warcraft has been: not only do you have to do it well, it must be great from the very first day. There is no admission, as there once, when the latter came out ... All These games were bad and horrible, and eventually got there. you can not do that more, that the elongation cycle for quality MMOs, the developer said.

In THQ people also believed that a strong intellectual property base can be done Warhammer 40000 MMO real success, the equal, if not superior to WoW because: "There are many in common that just comes directly from the fact that the Games Workshop developed -- for fiction, and the rest is incredibly deep. I think that if we are true to that and do it at a high quality, then people will come. "

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