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DirectX 11 is not support Ray Tracing

Written by IT News on 8:02 AM

As some of you already know by now, Microsoft will introduce the DirectX 11, as its next-generation graphics API. This means that 10,1 DirectX API, is likely to achieve as a footnote in the history of Microsoft and AMD HD 3xxx and HD 4xxx will be only a series of maps to support it.

As we informed yesterday, Microsoft's DirectX 11, is set by becoming one of the main features of NVIDIA for next-generation graphics card. For that matter, it is the word NVIDIA is working hard with Microsoft, for giving us the final specifications of DirectX 11 in the final. Even more, graphics, the manufacturer will let Microsoft talk about its upcoming API in Nvision conference to be held in San Jose, California between 25 - 27 August.

It is that we'll see DirectX 11 in action and for the future of gaming and consumer Computer graphics holds in store for us. However, until that happens, some details are already emerging from them, we can tell Intel Larabee would not get rays tracking support. This is because Microsoft rasterization believes that is still the most significant way to provide images with today's computer technology. This is very unfavourable for Larabee of Intel, as he was said to be very good with tracking rays.

In Redmand company will not go the way of tracing rays for several years because it is convinced that developers will not give up the years of experience rasterization just like this.

However, the news gives NVIDIA, which is expected to come up with new GeForce composition, especially after its current cards have failed to meet the client expectations. Indeed, the company's upcoming card, codenamed RV700, slated to improve the status of AMD graphics in the market. However, NVIDIA is preparing a new high-end cards, AMD is possible reign that can not be lasting.

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